Posts Tagged ‘cURL’

Survey of Platform-Native WebSocket Implementations

Monday, September 9th, 2024

My game is multi-player, so naturally, it needs some way to communicate over the network. Building on the theme of starting with Web-platform technologies, I plan for most of the real-time communication to happen through WebSocket. But despite using Web-platform technologies, the primary deployment environment for my game is not a Web browser, so I need a native implementation I can plug into my game.

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