Posts Tagged ‘ANGLE’

How to Use ANGLE in your SDL Program

Monday, May 27th, 2024

ANGLE is handy. Built to support WebGL in Chromium, it acts as a polyfill for OpenGL ES atop a plethora of other rendering APIs. Since it exposes a single graphics API you can build your application around, you might wonder about how you could use it with SDL, which provides a similarly “single API” experience for windowing and input. The answer is embarrassingly easy.

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